Jump. Spell. Climb.

Roguelike word-checkers. Every multi-jump spells a word, every run climbs the Spellspire, and every win banks points for your realm.

Start a Run

Universal + desktop. In development.

MEET THE WARDENS

Six Bosses Guard the Spire.

Every fifth floor a Warden blocks your climb, each one bending the runes a different way.

Jax the Spark

Jax the Spark

Tier 1 · All Spark, No Plan

Shuffles two runes every turn. Spell fast, before he scrambles your board.

The Hearthwitch

The Hearthwitch

Tier 2 · Sweet Until Row 8

Steals the score off your three-letter words. Go long or go home, dear.

Sal the Triadant

Sal the Triadant

Tier 3 · Family Business

Only trails of four or more score. Nothin' personal, kid.

Luna the Unbound

Luna the Unbound

Tier 4 · Chaos Caster

Reseeds the whole board once, mid-run. Pure chaos. Good luck.

The Deacon

The Deacon

Tier 5 · Smooth Operator

Your words score half until you cast a long one. Patience.

DAME the Cold Engine

DAME the Cold Engine

Tier 6 · Cold. Forced. Rude.

Freezes one rune a turn. Probability of your ascension: rounding error.

The Trail

Your multi-jump spells a word from the runes you land on. A real word is a Spell: coins, an instant crown, a bolt at the boss.

Roguelike Runs

Climb the Spire floor by floor. Draft sigils and letter-runes between fights, build your caster, and a loss ends the run.

The Climb

Every ranked run banks points for your realm on the world rankings. A ladder you earn, not one you are handed.

Six Wardens

Six archmage bosses guard the Spire, each warping the runes a different way. Beat them all to reach the crown.

Every jump is a spell. Climb the Spire.

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